CS6457: Video Game Design - Final Project

Roguelite third-person shooter in a space outpost. Group project for CS457 Video Game Design in Georgia Tech OMSCS. Spring 2026 Semester.
Yes our game name is the same as our team name.
Note: This entry is still a draft. In the meantime, here is the trailer and some screenshots of the gameplay and WIP assets.
My roles and contributions
Over the course of 5 months, I felt like I worked in an indie studio as I was able to wear many hats and contribute to multiple key areas:
- Gameplay Programming: Enemy AI, Inventory and equipment, Mineral spawning and distribution, Objectives and events handling
- UI Programming
- UX Designer
- 3D Modeler and Animation: Big Crawler
- Project Management - yes, coordinating across 2 timezones and different skill sets requires a role for that too!
In-Game Screenshots






Diagrams, sketches, and various WIP assets





Thoughts
(Draft) On top of the group project, we each had 4 assignments and quizzes to complete individually. We also conducted playtesting and had to produce a report. After an intense Spring semester and probably around a hundred hours poured into the group project, we got a 97%. I was happy to receive 98.5% on my overall grade.